Anno 117: Pax Romana — a New Chapter in a Legendary Strategy Series

On November 13, Anno 117: Pax Romana was released — a city-building game developed by Ubisoft Mainz and published by Ubisoft. This is a project close to our heart: we've been working with Ubisoft for many years and supporting the iconic Anno series, helping Russian-speaking players immerse themselves in the game's various historical eras. Fans of the genre have been eagerly awaiting this latest installment since the release of Anno 1800, six years ago.
Publisher: Ubisoft
Work scope: localization of interface, subtitles, and in-game text
Platform: PC, PS5, Xbox Series X/S
Genre: strategy, city-building simulator
A franchise like this always presents a challenge for localization teams. Ubisoft titles are known for their richly detailed game worlds, and Pax Romana is no exception: from strict, tradition-bound Latium to the wild frontier of Albion, the game features various provinces of the Roman Empire at the height of its power. Along the way, players encounter a vibrant mix of languages and dialects, from classical Latin and Greek to Welsh and Irish.
To ensure historical authenticity, our team carried out extensive research. Among other things, this involved transliterating pseudo-historical place names and ship names, and diving into the structure of Roman legions, the daily life of the Vestals, the cult of the goddess Epona, and even the flora and fauna of the British Isles. Our specialists devoted special attention to the characters: using the developers' detailed biographies, they created speech-profile maps to give each character a unique, lively voice.
We'll share more about the surprises, challenges, and highlights of this project in a separate post. For now, we congratulate our partners at Ubisoft on the successful release — and wish players an epic journey back into Roman times!
Similar materials
Game Localization for the Turkish Market
Localizing Games for Latin America
Localizing Games for South Korea
Localizing Games for Arabic-Speaking Countries
Localization Bugs: Finding Them and Squashing Them
Game Localization: How to Choose a Localizer
Game Localization – What you need to know
How to launch a game on the Chinese market