A Puzzle within a Puzzle: How We Localized G30: a Memory Maze into Chinese

Localization Case Studies

8.07.2019

G30: a Memory Maze in an unusual puzzle game that explores the complex theme of memory loss.

Newzoo: The mobile gaming audience is more receptive to advertisement than others

Surveys Mobile

7.03.2019

Along with Activision Blizzard Media, Newzoo recently looked into mobile gaming audiences with a sample of more than 12 thousand respondents from the US and European countries.

South Korea’s gaming market is one of the world’s four largest

Korea Surveys

2.08.2018

According to a survey by Newzoo analysts, the South Korean gaming market will reach $5.6 billion in 2018, surging upward by $1.4 billion in a year.

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