A Puzzle within a Puzzle: How We Localized G30: a Memory Maze into Chinese

Localization Case Studies

07/08/2019

G30: a Memory Maze in an unusual puzzle game that explores the complex theme of memory loss.

South Korea’s gaming market is one of the world’s four largest

Korea Surveys

08/02/2018

According to a survey by Newzoo analysts, the South Korean gaming market will reach $5.6 billion in 2018, surging upward by $1.4 billion in a year.

Logrus IT at PlayX4

Events Korea

05/20/2018

For the tenth time, this annual event welcomed representatives of the world’s major gaming companies to South Korea’s Goyang.

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