A Puzzle within a Puzzle: How We Localized G30: a Memory Maze into Chinese
Localization
Case Studies

07/08/2019
G30: a Memory Maze in an unusual puzzle game that explores the complex theme of memory loss.
South Korea’s gaming market is one of the world’s four largest
Korea
Surveys

08/02/2018
According to a survey by Newzoo analysts, the South Korean gaming market will reach $5.6 billion in 2018, surging upward by $1.4 billion in a year.
Logrus IT at PlayX4
Events
Korea

05/20/2018
For the tenth time, this annual event welcomed representatives of the world’s major gaming companies to South Korea’s Goyang.