Subtitles or dubbing: a question of global proportions

Voice-over Longreads

06.22.2020

Figuring out in which countries your game or movie is expected to be dubbed rather than subbed, and vice versa.

A Puzzle within a Puzzle: How We Localized G30: a Memory Maze into Chinese

Localization Case Studies

8.07.2019

G30: a Memory Maze in an unusual puzzle game that explores the complex theme of memory loss.

Logrus IT at Gamescom 2018

Events Europe Gamedev

3.09.2018

Logrus IT attended Gamescom, the largest European exhibition in the games industry, in Cologne, Germany on August 21–25.

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