How to launch a game on the Chinese market
Read on to learn how games developers can enter the Chinese market and launch a game that takes all the different requirements into account.
Subtitles or dubbing: a question of global proportions
Figuring out in which countries your game or movie is expected to be dubbed rather than subbed, and vice versa.
Bloodroots: mad action from Paper Cult
We recently localized a cool game, Bloodroots from Paper Cult, into 7 languages.