An Interview with Crytivo, Part 4: Tips for Developers
An Interview with Crytivo, Part 3: Localization – Where Should You Start?
An Interview with Crytivo, Part 1: a History of the Company through the Prism of Two Important Projects
Crytivo entered the games industry as an indie studio, but has since become a publisher as well as a developer. How did the company’s founders get started, and which projects are they proudest of? Crytivo Business Leader Alex Koshelkov and COO Sasha Shumsky discussed these subjects and more during a recent interview with Oleg and Nikolai from Logrus IT