How to launch a game on the Chinese market

Longreads China Gamedev

07.16.2020

Read on to learn how games developers can enter the Chinese market and launch a game that takes all the different requirements into account.

Subtitles or dubbing: a question of global proportions

Voice-over Longreads

06.22.2020

Figuring out in which countries your game or movie is expected to be dubbed rather than subbed, and vice versa.

Logrus IT at Gamescom 2019

Conference Gamedev

29.08.2019

Gamescom 2019 was held in Germany from on August 20-24.

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