How to launch a game on the Chinese market

Longreads China Gamedev

07.16.2020

Read on to learn how games developers can enter the Chinese market and launch a game that takes all the different requirements into account.

Subtitles or dubbing: a question of global proportions

Voice-over Longreads

06.22.2020

Figuring out in which countries your game or movie is expected to be dubbed rather than subbed, and vice versa.

Logrus IT at XDS Summit 2019

Events Gamedev

13.09.2019

External Development Summit (XDS) is an annual international conference that brings together graphics design, animation, and software developers, as well as recording studios and testing and localization service providers.

Page 4 from 12
This website uses cookies. If you click the ACCEPT button or continue to browse the website, we consider you have accepted the use of cookie files. Privacy Policy