Subtitles or dubbing: a question of global proportions

Voice-over Longreads

06.22.2020

Figuring out in which countries your game or movie is expected to be dubbed rather than subbed, and vice versa.

A Puzzle within a Puzzle: How We Localized G30: a Memory Maze into Chinese

Localization Case Studies

8.07.2019

G30: a Memory Maze in an unusual puzzle game that explores the complex theme of memory loss.

Wargaming opens AAA mobile projects division

News Clients Mobile

20.06.2019

The company has set up an internal studio, Wargaming Nexus, to develop mobile projects based on Unreal Engine 4.

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