Employees from Logrus IT’s Chinese branch attended the Global Digital Cultural and Creative Development Conference. The event took place on August 26th as part of the International Game Show in Chengdu.
How to prepare a game for localization and avoid translation errors.
Russian, Ukrainian, and, to a lesser extent, Belarusian gamers have been buying a lot fewer games in the last few months. In light of this situation, many publishers are asking themselves whether it even makes sense to translate their titles into Russian in the first place