Subtitles or dubbing: a question of global proportions
Figuring out in which countries your game or movie is expected to be dubbed rather than subbed, and vice versa.
A Puzzle within a Puzzle: How We Localized G30: a Memory Maze into Chinese
G30: a Memory Maze in an unusual puzzle game that explores the complex theme of memory loss.
Lecture on Game Localization
On May 26th Oleg Mironov, project manager at Logrus IT, gave a lecture on game localization at the Higher School of Business Informatics (HSBI).