Subtitles or dubbing: a question of global proportions

Voice-over Longreads

A Puzzle within a Puzzle: How We Localized G30: a Memory Maze into Chinese

Localization Case Studies

07/08/2019

G30: a Memory Maze in an unusual puzzle game that explores the complex theme of memory loss.

Lecture on Game Localization

Localization Voice-over Events

05/31/2017

On May 26th Oleg Mironov, project manager at Logrus IT, gave a lecture on game localization at the Higher School of Business Informatics (HSBI).

Page 1 from 1
This website uses cookies. If you click the ACCEPT button or continue to browse the website, we consider you have accepted the use of cookie files. Privacy Policy