A Puzzle within a Puzzle: How We Localized G30: a Memory Maze into Chinese
Localization Case Studies
G30: a Memory Maze in an unusual puzzle game that explores the complex theme of memory loss.
Newzoo: The mobile gaming audience is more receptive to advertisement than others
Along with Activision Blizzard Media, Newzoo recently looked into mobile gaming audiences with a sample of more than 12 thousand respondents from the US and European countries.
South Korea’s gaming market is one of the world’s four largest
According to a survey by Newzoo analysts, the South Korean gaming market will reach $5.6 billion in 2018, surging upward by $1.4 billion in a year.