Melatonin: A Journey into the World of Dreams
Game Localization: How to Choose a Localizer
It can be hard for game developers to determine which languages a game should be translated into, how to choose a localizer, and which nuances should be taken into account when localizing a game for a new market. Account Manager of Game Localization at Logrus IT Valentina Chernova answered to these and other questions in an interview with RMAA Games
Kujlevka: an Atmospheric Indie Game
Logrus IT’s specialists were involved in localizing the indie game Kujlevka for the American market. Kujlevka was developed by the studio Callback, which is made up of just two college students, Asker Uznayev and Oleg Kiselev. Despite the fact that this is their debut project, it’s already become established in the American market thanks to the company Crytivo.